![]() Backpack and skin can be the name of the backpack or skin in "quotes" or just "" for a random skin definable in the config. If this was set to 1 then it would pick a gun out of weapon set 1. "Random" chooses a random weapon array then chooses a gun out of that. If you need help with setting skills to your liking then look here. This will spawn a group of 4 AI at position with a skill level of 1 (If custom skills if turned on in the config then it would use custom skill array 1). "Bandit2_DZ", //Skin "" for random or classname here. "", //Backpack "" for random or classname here. Use the format in customSpawns.sqfġ, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. Spawning in units in custom spawns or from another script. 198.154.117.2:6302Ĭhanging format for AI weapon sets to not require mags in array. This is running on my clans Epoch server if you want to get a taste before you try it. I will post a more detailed setup later as I have no time now. I have had this on my server for a few weeks and everything seems to be running fine even with over 50 AI spawned in with the mission system running. The mission system is lacking numbers, but the randomness of vehicles chosen makes up for it. So try it out and give some feedback on it to help improve the system. Setup your custom spawns in Customspawns.sqf ExecVM "\z\addons\dayz_server\WAI\init.sqf" Ĭonfig files are located in the main WAI folder and main Missions folder. Setup is easy Put the WAI folder in your main dayz_server directoryĪdd above allowConnection = true in server_monitor.sqf Missions can timeout if no player is in the area Map markers refresh so JIP players will have them on map Vehicles save to database only when player gets close Can spawn units in any script in the dayz_server.pboĪI share your info making them more difficultĬustomizable random vehicles for missions ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |